Yesterday night i finished playing Bioshock on PC. After having finished the game i can give opinion that the game was great and all as touted by the review and the makers. The game had some amount of randomness and repeat playability included in it, which was pretty evident within the first level. During the complete game play i stuck to the role of rescuing all the little sisters i encountered and held of the temptation to see how harvesting the little sisters would have been.
Now that i am finished, i plan to go through a few levels and play the more greedy and sadistic role of harvesting the little sisters and see what difference the game has to offer.
Coming back to the game play, the attention to details was immaculate and awesomely done. i guess these focus to details and effects of water, on the environment and on the player, led one to get completely immersed into the story that, you never know the turning point (if one can call it) coming. And the turning point plays out well, and rest of the game after that is not that long a stint as it was in getting to “andrew ryan”. By shortening the length the player has to go through at the end the experience is all the more sweet. But somehow the final Boss fight was a little too easy for my liking. I found the role of protecting the little sister harder, as i nearly lost out on keeping the little sister alive (you will have to go through the game to understand what i am writing).
It was an excellent game to start off after a long time of not gaming, and i am definitely going to try the other path before removing the game.
